Unity 版本 5.2.3
使用UnityEngine.Microphone录音时,在iOS系统下,首次录音正常,再次录音,录音失败。
可通过报错的字面意思了解到,大概就是由于录音没有关闭造成的,
iOS文件夹下放置文件:
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| #import <AVFoundation/AVFoundation.h> void SetPreferredSampleRate(int sampleRate) { AVAudioSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setPreferredHardwareSampleRate:sampleRate error:nil]; }
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Unity调用:
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| #if UNITY_IPHONE && !UNITY_EDITOR [DllImport ("__Internal")] private static extern void SetPreferredSampleRate(int sampleRate); #endif public static void EnableRecording() { if UNITY_IPHONE && !UNITY_EDITOR SetPreferredSampleRate(AudioSettings.outputSampleRate); #endif }
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